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My Résumé

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1st Rotation: Data Engineer

Jul. 2025 – Feb. 2026

  • Wrote and deployed production Python and SQL code to build ETL pipelines using Snowflake, Matillion, and Control-M to automate data ingestion, transformation, and scheduling across systems.
  • Modernized a data generation and delivery pipeline by re-architecting data workflows and automation, improving reliability and reducing manual processing time.
  • Wrote SQL-based data validation and test queries for ETL pipelines, systematically checking data quality and catching inconsistencies before they reached downstream reporting.
  • Debugged and resolved data integrity issues during the production migration of the Asset Cashflows application, ensuring deployment readiness.

2nd Rotation: Analytics Engineer

Feb. 2026 – Aug. 2026

  • Took technical ownership of a Snowflake-based document ingestion and AI search platform, leading architecture, development, and stakeholder collaboration to support evolving business use cases.
  • Designed and implemented a RAG pipeline using Snowflake Cortex, Python, and SQL — integrating Snowflake and AWS APIs (including credential/authentication setup and sending/retrieving agent responses) — to process unstructured content and enable scalable AI-powered search across enterprise knowledge bases.
  • Built automated evaluation and testing frameworks using AWS AgentEval and Snowflake Cortex Agent Evaluations to measure retrieval accuracy, source attribution quality, and response performance for enterprise AI applications.
  • Developed a CI/CD deployment pipeline in Azure DevOps to automate the release and promotion of Snowflake and application changes across development and testing environments.

3rd Rotation: AI Platform Engineer

Aug. 2026 – Present

    • Led a team of 7 students on an industry-sponsored project researching and developing AI-generated music detection to protect artists from deepfake copyright infringement.
    • Developed and trained audio-processing and machine learning pipelines using Python, PyTorch, Google Cloud Platform, librosa, ffmpeg, and mutagen.
    • Improved RawNet2's performance by integrating a cosine similarity classifier and CLAD loss function, boosting accuracy to 88% on real music and 92% on generated audio, with up to 76% gains on augmented inputs.
    • Co-authored PoseBench3D, a benchmarking framework that standardizes cross-dataset evaluation of 3D human pose estimation models across the H36M, 3DPW, GPA, and Surreal datasets.
    • Built object-oriented Python pipelines on Unix-based HPC systems to reproduce and benchmark 18 existing methods, scoring them with the MPJPE and PA-MPJPE metrics.
    View my paper on arXiv
    • Utilized SQL in a Postgres environment to construct efficient queries for data profiling, transformation, and analysis. Effectively filtered and organized data sets to derive insights and meet project requirements.
    • Conducted comprehensive data profiling on over 1,000,000 data points to identify data quality issues and patterns, leading to a significant reduction in data errors.
    • Created an efficient technique using SQL to reduce download speeds of large data sets from hours to under 5 minutes.
    • Maintained logical data dictionaries to ensure cohesive documentation.
    • Collaborated cross-functionally to bridge communication gaps and ensure cohesive work production between teams.
    • Served on the coding team to program character animations and setting designs using C# and Unity. Attended weekly meetings with the team to brainstorm and pitch ideas to enhance game production.
    • Collaborated with a team of 5 developers to create 3D environment assets within tight deadlines, meeting all marketing objectives.
    • Produced the game trailer using Adobe Premiere Pro and Adobe After Effects.